K Health · Case Study

Redesigning
the pediatric
Body Picker

Redesigning K Health's pediatric Body Picker through usability research, iterative testing and close collaboration with clinical and technical teams.

Father and child using the K Health app
Role
Sole Product DesignerProblem framing through validation and handoff
Focus
Product improvementRedesigning an existing core interaction
Platform
Native AppMobile Web
Scope
Research to handoffUX · UI · Testing · Collaboration
Mother and child using the phone
The human moment

A simple question became a difficult task

A parent reports that their child has a rash. The next question sounds simple: Where is it?

Translating what they see into structured medical information is harder than it sounds, yet precise location can directly affect clinical assessment.

Legacy body picker states: default, zoom in, and after selection
Why the existing experience failed

The old picker asked users to think like the system

Instructions were confusing, feedback was imprecise, and users could not always tell whether a specific selection had been registered correctly.

01

Too much effort for a precise choice

To select a specific organ, users had to actively zoom in, adding friction and unnecessary clicks.

02

Specific input became generic output

Even after selecting a specific organ such as “hand” in zoom mode, the feedback could return the broader “arm”, reducing confidence in what the system had recorded.

03

Editing was cumbersome

Changing a previous selection was tedious and unintuitive.

04

The visual language felt too clinical

The illustrations felt sterile and overly medical, misaligned with K Health's warmer, human-centered visual language.

05

Accessibility and usability fell short

The feature did not meet accessibility and usability standards.

The design challenge

Help parents confidently express the precise symptom location without having to think like the clinical system underneath, while still capturing structured, clinically meaningful data.

My role

Leading the redesign through evidence

I led the work from problem framing through two rounds of usability testing, iteration and implementation planning, working with Product, Medical Sciences, Data Science and Engineering. Because this was an existing core interaction rather than a blank canvas, I had to balance user confidence with clinical ontology, data structure and engineering constraints.

FrameIdentify where the existing interaction broke user confidence.
ExploreReview patterns, accessibility and visual approaches across comparable tools.
Test and iterateRun remote sessions and turn observed behavior into design changes.
Prepare to scaleConnect the visual interaction to ontology, data and engineering needs.
The first design hypothesis

Researching how other products handle location

The goal was not to copy another picker. I wanted to understand which interaction patterns helped users stay oriented, select precisely and feel confident that the system understood them.

I compared direct manipulation, tags, body maps and zoom patterns across medical products, looking at feedback, accessibility, visual language and how much complexity was exposed at each step.

I combined those patterns with direct user feedback and usability evidence from the existing flow to define the first design hypothesis.

Competitive research and UX pattern analysis
First draft

Shaping the new interaction

The first redesign translated the research into a new interaction model that aimed to reduce friction, support more precise symptom reporting, and align better with K Health’s visual language.

Direct selection + tagsParents could tap directly on the illustration or choose a specific body-part tag.
Clearer selection feedbackSelected locations were visually confirmed, with more precise body areas.
Less dependence on zoomSwitching between the regular and zoomed views became easier.
Clearer CTA hierarchy“I’m not sure” moved away from the primary action, while “On whole body” became the main CTA.
Accessibility + visual languageThe interaction was improved for accessibility, with warmer, brand-aligned illustrations.
New
New Body Picker direction
Vs.
Previous
Previous Body Picker
01
Usability testing · Round 1

Testing whether the interaction made sense

I ran remote sessions in Lookback and observed how parents interpreted the new pattern, switched between body areas and recovered when a part was difficult to find. I used a multi-location scenario designed to expose where the interaction broke down.

Test scenario “Your child has a rash on the chest, hands, ears and tongue. Show us where it is.”

Lookback test dashboardLookback session notes
02
What I learned

The first solution was clearer, but not complete

Testing confirmed the overall direction while exposing a new tension: visual simplicity could make clinically important details harder to find.

What worked

  • Most users understood that they could either use tags or tap directly on the body.
  • Scrolling through tags and switching between body locations was easier than the old zoom-first model.

Confidence gaps

  • Specific facial organs, including the tongue, were difficult to select when they were not visually represented.
  • Generic labels such as “other place in the face” did not match how users thought about specific, sensitive organs such as the eyes.
  • Too many visible selection areas overwhelmed users and increased cognitive load.
Round 1 full-body solution screen

"I don't associate 'other place in the face' with the eyes because it's too generic. The eye is a very specific and sensitive organ."

03
The hybrid model

Simplicity for users still had to produce meaningful clinical data

Free-form selection solved part of the usability problem, but raised a product question with developers and data scientists: should users be able to select locations that did not exist in the clinical ontology, and what would that mean for data structure, model training and medical interpretation?

01
Full body overview

Fewer, broader hit areas keep the first view calm and reduce cognitive load.

02
Precision on demand

Regions are combined in the overview, then separated into clinically meaningful areas in focused views when more precision is needed.

03
Tags as a second path

Tags sit alongside direct selection, providing a clear alternative for details that are difficult to represent visually.

Hybrid model with full-body and focused face screens
Round 1Round 2Round 1 and Round 2 validation comparison
Prototype validation · Round 2

Validating the refined interaction

After Round 1, I refined hit areas, clarified the hierarchy, and ran a second testing round to see whether the changes made selection easier and more precise.

Users understood the flow more easily and moved through the picker with less hesitation.
More visible, specific facial hit areas made organs like ears and tongue easier to identify.
A cleaner hierarchy and calmer default view reduced visual complexity and cognitive load.
Implementation and collaboration

Turning the interaction into a scalable clinical component

For handoff, I defined each illustrated layer by its role as a touchpoint or zoom trigger and mapped it to the correct clinical ontology. This helped engineers map interactive zones precisely and turned the redesign into a reusable, scalable component.

Layer mapping and clinical ontology
6symptoms for which location is a key diagnostic variable
2gender variants supported by the component
3pediatric age groups with tailored illustrations
Scalable component matrix
Impact

Higher completion and more efficient clinical conversations

Patients
↓Drop-off
↑Flow completion

More precise body-part selection reduced frustration during symptom reporting. Fewer users dropped off and more completed the assessment.

Clinicians
↑Symptom detail
↓Call time

More specific symptom information reduced the need for clarification. Conversations became shorter and more focused, improving clinical and operational efficiency.

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